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Old Jan 27, 2008, 03:15 PM // 15:15   #1
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Default Is this Build any good (Warrior)?

[skill]flail[/skill][skill]eviscerate[/skill][skill]executioner's strike[/skill][skill]axe twist[/skill][skill]agonizing chop[/skill][skill]enraging charge[/skill][skill]antidote signet[/skill][skill]troll unguent[/skill]

This is for AB and i made it up my self. It seems to do ok but can anyone suggest any changes that would perhaps allow me to do more damage, or perhaps allow me to do the same amount of damage as that current build would and heal a little quicker than the likes of [skill]troll unguent[/skill] as its quite slow.

current stats.

Axe Mastery - 12 + 1 + 1

Strength - 8 + 1

Wilderness Survival - 10

Last edited by whufc89; Jan 27, 2008 at 03:21 PM // 15:21..
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Old Jan 27, 2008, 05:27 PM // 17:27   #2
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liek 1 would pwn joo wit teh ursans blessing!!!11

/endleet

As for me, I would use Healing Signet in place of Toll Unguent, and then have Mend Ailment in place of Antidote Signet. That's if I was going off your build.
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Old Jan 27, 2008, 05:34 PM // 17:34   #3
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Here are my personal suggestions.


Take out [card]Flail[/card] for [card]Frenzy[/card] or[card]Flurry[/card]
Take out [card]Enraging Charge[/card] for [card]Rush[/card]
Take out [card]Agonizing Chop[/card] for [card]Disrupting Chop[/card]
OPTIONAL: Take out [card]Axe Twist[/card] for [card]Apply Poison[/card]
OPTIONAL: Take out [card]Axe Twist[/card] for [card]Axe Rake[/card]
Some other Wilderness Survival Variants could be [card]Natural Stride[/card] [card]Dryder's Defenses[/card] [card]Storm Chaser[/card]


These are IMO some changes that could help.
I made the Apply Poison Optional only because you have 1 skill in Wilderness Survival, at which rate if you dont have more then 1 you should make it 12 axe, 10 str, and 8 WS.

Last edited by Splitisoda; Jan 27, 2008 at 07:35 PM // 19:35..
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Old Jan 27, 2008, 07:13 PM // 19:13   #4
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You should probably put a snare in there as well.
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Old Jan 27, 2008, 08:19 PM // 20:19   #5
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Needs moar [skill]bull's strike[/skill]
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Old Jan 27, 2008, 09:20 PM // 21:20   #6
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bull's strike is only effective against moderately skilled and skilled opponents. against bad players, it's worse than useless because they don't kite.

in AB, [skill]Griffon's Sweep[/skill] is arguably better than bull's.
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Old Jan 27, 2008, 09:45 PM // 21:45   #7
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Yeah, and let's then argue that Terra Tanks and 55ers are 1337 in AB.
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Old Jan 27, 2008, 09:50 PM // 21:50   #8
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they ARE leet in AB, because they can easily generate more points than they give up.

cwutididthar?
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Old Jan 27, 2008, 10:42 PM // 22:42   #9
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Warrior/Dervish

Strength: 9 (8+1)
Axe Mastery: 14 (12+2)
Wind Prayers: 10

Frenzy (Warrior other)
Pious Haste (Mysticism)
Bull's Strike (Strength)
Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Disrupting Chop (Axe Mastery)
Natural Healing (Wind Prayers)
Something that doesn't suck (???)
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Old Jan 27, 2008, 10:49 PM // 22:49   #10
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Quote:
Originally Posted by JR
Something that doesn't suck (???)
I like Rending Touch right there.
It's fun to kill people I know I ought to be ignoring (terratanks, AotL MMs).
And stripping PS from monk shrines iz gud.
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Old Jan 28, 2008, 12:49 AM // 00:49   #11
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I run gale charge sword in ab because it's sexy

[skill]Frenzy[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Final Thrust[/skill][skill]Healing Signet[/skill][skill]"Charge!"[/skill][skill]Gale[/skill][skill]Sprint[/skill]
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Old Jan 28, 2008, 04:06 AM // 04:06   #12
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Quote:
Originally Posted by moriz
they ARE leet in AB, because they can easily generate more points than they give up.

cwutididthar?
icwutudidbutitsuxxneway!

Hardly any solo kills for my Shattering Assault build, but at least the noobz moov on!!!!1337!!
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Old Jan 28, 2008, 05:42 AM // 05:42   #13
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bring griffons sweep like moriz suggested and a blocking skill (this doesn't need to last long only 2-3 seconds to counter pesky sins and our spikes of doom )
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Old Jan 28, 2008, 06:36 AM // 06:36   #14
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I don't know why people are suggesting Griffon's Sweep over Bull's Strike. Bull's Strike is a far more reliable snare than Griffon's Sweep and that's what you need in skirmish play (AB). The only time I can imagine Griffon's Sweep being useful in AB is when trying to kill a human monk that's blocking you with Guardian/stances but that's almost always a waste of time unless you have strong support, in which case Griffon's Sweep isn't going to make much of a difference.

JR's guy is an incredibly strong skirmish character that would work a lot better than the OP's build. Here's a few other bars you might want to try, all of which are reasonably self-sufficient:

[skill]Frenzy[/skill][skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Mending Touch[/skill][skill]Enraging Charge[/skill][skill]Rush[/skill][skill]Healing Signet[/skill]14 Swo 10 Str 10 Tac 3 Prot
Note that you can drop ECharge/Rush for Sprint/Disc stance if you want to go for more survivablity. S&MSlash can also be subbed for Final Thrust or something rather.

[skill]Flail[/skill][skill]Devastating hammer[/skill][skill]Crushing Blow[/skill][skill]Hammer Bash[/skill][skill]Bull's Strike[/skill][skill]Death's Charge[/skill][skill]Sprint[/skill][skill]Healing Signet[/skill]14 Ham 10 Str 10 Tac 3 Sha
Again, a lot is up to preference. I always prefer running Hammer Bash over Heavy Blow because you don't have to rely on Dev Hammer hitting/the weakness sticking for it to work. You can also sub out Death's Charge for something like [skill]Mending Touch[/skill][skill]Shock[/skill][skill]Disciplined Stance[/skill][skill]Death Pact Signet[/skill] but again it's up to you. [skill]Earth Shaker[/skill] is also a strong elite you could run.

Last edited by RhanoctJocosa; Jan 28, 2008 at 06:38 AM // 06:38..
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Old Jan 28, 2008, 07:24 AM // 07:24   #15
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Quote:
Originally Posted by moriz
bull's strike is only effective against moderately skilled and skilled opponents. against bad players, it's worse than useless because they don't kite.

in AB, [skill]Griffon's Sweep[/skill] is arguably better than bull's.
a truly skilled opponent would dodge the bulls.

I also have no idea how you can justify that griffon's is better than bull's strike in any situation ever.
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Old Jan 28, 2008, 08:50 AM // 08:50   #16
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Quote:
Originally Posted by Son Of The Axe
as a hammer warrior you had none of those....thats why you lost =(

on a more serious note. Your original bar is not actually that bad, suffice to say its better than most AB bars, but i would put in healsig instead of troll.
Stop trying to find any opportunity to comment on something you did in one Random Arena match, because all it does is show everybody what a scrub you are and is cluttering the threads. The OP's build is actually very bad because it has [skill]enraging charge[/skill] as the only speed buff and no snare, has [skill]flail[/skill] and no snares, has [skill]Antidote Signet[/skill] instead of better skills like [skill]Mending Touch[/skill] and [skill]Plague Touch[/skill] and has [skill]Troll Unguent[/skill] when skills like [skill]Healing Signet[/skill][skill]Natural Healing[/skill] and, to an extent, [skill]Endure Pain[/skill] are far better choices.

Btw, since you did ask for ways to increase your damage, I can only think of something like [skill]Conjure Flame[/skill] and running 16 in your weapon (it doesn't really matter in AB)

And yes, I like talking with the pictures :3

Last edited by RhanoctJocosa; Jan 28, 2008 at 08:52 AM // 08:52..
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Old Jan 28, 2008, 11:59 AM // 11:59   #17
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[card]Antidote Signet[/card] is a free, 4 second blind removal. Thats the warriors most hardest part about having a condition removal that doesn't drain your energy. [card]Mending Touch[/card] is ok but seeing as its 6 second recharge, the blinding flash will outdo it so you'll have blind up on you anyway.[card]Plague Touch[/card] is fairly decent, but since its 1 condition per 5 energy and the face that if a ranger cripples you you have to run up to them to get any use what so ever from it. If he specs into Wilderness Survival for [card]Troll Unguent[/card] then he can take [card]Dryder's Defenses[/card] or [card]Storm Chaser[/card] as some extra options.There also is to the extent of taking [card]Apply Poison[/card] for that little extra degeneration.
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Old Jan 28, 2008, 05:20 PM // 17:20   #18
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Just because you went /R for [skill]Antidote Signet[/skill] doesn't mean you have to spec into Wilderness to use [skill]Troll Unguent[/skill].
[skill]Agonizing Chop[/skill] should be replaced with [skill]Disrupting Chop[/skill] imo right away and just flat out drop [skill]Axe Twist[/skill].
I think you should replace [skill]Enraging Charge[/skill] with a more standard run skill like [skill]Rush[/skill] or [skill]Sprint[/skill]. You don't need the Adren spurt as much as say a hammer warrior and at 9 Str you only get 2 more hits of Adren. If you really have to keep it maybe add another speed buff(to cancel Flail for example) on top of it. Also helps to keep you moving between shrines quickly to cap(this was AB right?). Bump your Strength to 10 though if you are keeping ECharge to get 3 Adren from it instead of 2.
[skill]Healing Signet[/skill] or [skill]Lion's Comfort[/skill] should be sufficient for your healing with Tactics instead of Wilderness. Lion's Comfort does hose your Signets for 12 seconds though so Healing Signet is probably preferable.
So, staying with your W/R and use of Antidote Sig for blind cleaning something like
[skill]Eviscerate[/skill], [skill]Executioner's Strike[/skill], [skill]Flail[/skill]OR[skill]Frenzy[/skill], [skill]Antidote Signet[/skill], [skill]Sprint[/skill]OR[skill]Rush[/skill], [skill]Healing Signet[/skill]OR[skill]Lion's Comfort[/skill], 2 utility spots for other skills like Enraging for another speed buff/adren machine for example. [skill]Bull's Strike[/skill] or [skill]Distracting Blow[/skill] or [skill]Disrupting Chop[/skill] are all good candidates for those last spots.
GL and HF

Last edited by nebuchanezzar; Jan 28, 2008 at 05:37 PM // 17:37..
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Old Jan 28, 2008, 08:20 PM // 20:20   #19
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The reason i said Troll Unguent, is because the person who made this build had it. And the build you showed, if you run lions comfort, bye bye antidote signet. Personally, I am not very fond of healing signet, because whenever i'm desperate enough to use it, in the time casting it I get delt more damage then healed. Maybe i out heal by like 20 or so... The build you also show is literally, an copy of shock axe with Antidote signet being the only difference. Nobody likes to run the same build over and over when it works everytime.

Personally, if this person (who I hope is reading our suggestions) wants to be a bit successful in his original build, hed run 12 axe 10 str and 8 WS, with Troll unguent only having 1 less hp regen then his 10WS.
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Old Jan 29, 2008, 05:02 PM // 17:02   #20
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Its also fun to go /A for [skill]Way of the Fox[/skill]. Its not spectacular, but its good fun to smash right through a rangers 75% stance
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